Hamster Kombat, the popular Telegram-based play-to-earn game, has announced plans to launch a Layer 2 network on The Open Network (TON).
This initiative follows a community vote supporting the creation of a dedicated blockchain to expand the utility of the Hamster Kombat (HMSTR) token.
Hamster Kombat launches its own Blockchain network
The upcoming blockchain, reportedly named Hamster Network, will form the basis of the broader Hamsterverse ecosystem. The developers have confirmed that work on the network is already underway.
Over the next few weeks, the team plans to present a detailed roadmap and implementation strategy to the DAO, focusing on strengthening Hamster Kombat’s position in the decentralized gaming sector.
“The vote on the second proposal is over! The DAO community has spoken: there WILL be the Hamster L2 blockchain built on TON! We will serve our community, the largest Web3 community in the world, with the technological foundation it has demanded,” the project posted on X (formerly Twitter).
The Hamster Kombat community has already supported high-profile initiatives, including events offering a billion-dollar prize pool for token holders. These moves reflect growing enthusiasm for the platform’s expansion and its broader ambitions for blockchain-based gaming.
Tap-to-Earn games in decline
After its initial hype in the second and third quarters of this year, paid games on Telegram have seen a decline in interest over the past few months. According to the latest reports, interest in these games dropped by almost 80% between June and December 2024.
This is also visible in TON’s on-chain activity. Data shows that the number of monthly active wallets has fallen by almost 50% since October.
Hamster Kombat was widely considered a breakout success in 2024. Its NFT integration plans also led to a 400% increase in Telegram’s NFT activity in October.
However, following a failed airdrop, the platform saw a significant drop in user numbers and token value. In three months, its user base grew from 300 million to 41 million and the HMSTR token lost almost 60% of its value.
In November, the team announced the launch of the game’s second season, which promises to revamp the gameplay. Players will have the ability to manage virtual game studios, create custom spaces, recruit team members and run tests, marking a major change in the dynamics of the game.
Yet interest in Tap-to-Earn games continues to drop due to their lack of utility and repetitive gameplay. It will be interesting to see if users discover a renewed interest in Hamster Kombat after the launch of its new L2 network.
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